Difference between revisions of "Patreon Exclusive Content"

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|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;"
 
|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;"
 
| style="border:1px solid grey;"|1
 
| style="border:1px solid grey;"|1
| style="border:1px solid grey;"|Actor Behavior
+
| style="border:1px solid grey;"|Project Setup / Inherit & Extend Actor
 
| style="border:1px solid grey;"|Oct 9, 2016
 
| style="border:1px solid grey;"|Oct 9, 2016
 
| style="border:1px solid grey;"|42:54
 
| style="border:1px solid grey;"|42:54
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| style="border:1px solid grey;"|YES
 
| style="border:1px solid grey;"|YES
 
|- style="background-color:#333;color:#c1c1c1;"
 
|- style="background-color:#333;color:#c1c1c1;"
| style="border:1px solid grey;padding:8px;" colspan="6" | In this video Chili takes his first steps into the world of UE4 C++ dev, tackling the first official tutorial. Cones will hover and burn. [https://docs.unrealengine.com/latest/INT/Programming/QuickStart/index.html]
+
| style="border:1px solid grey;padding:8px;" colspan="6" | In this video Chili takes his first steps into the world of UE4 C++ dev, tackling the first official tutorial. We learn how to expose ourselves to UE4. Cones will hover and burn. [https://docs.unrealengine.com/latest/INT/Programming/QuickStart/index.html Original Tutorial Link]
 
|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;"
 
|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;"
| style="border:1px solid grey;"|1
+
| style="border:1px solid grey;"|2
| style="border:1px solid grey;"|Actor Behavior
+
| style="border:1px solid grey;"|Extend Pawn / User Input
| style="border:1px solid grey;"|Oct 9, 2016
+
| style="border:1px solid grey;"|Nov 1, 2016
| style="border:1px solid grey;"|42:54
+
| style="border:1px solid grey;"|48:27
 +
| style="border:1px solid grey;"|$2
 +
| style="border:1px solid grey;"|YES
 +
|- style="background-color:#333;color:#c1c1c1;"
 +
| style="border:1px solid grey;padding:8px;" colspan="6" | This video covers extending the Pawn class to create a user agent, and implementing keyboard controls for the pawn. [https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerInput/index.html Original Tutorial Link]
 +
|- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;"
 +
| style="border:1px solid grey;"|3
 +
| style="border:1px solid grey;"|Timers / Blueprint-C++ Interop Scripting
 +
| style="border:1px solid grey;"|Nov 16, 2016
 +
| style="border:1px solid grey;"|55:18
 
| style="border:1px solid grey;"|$2
 
| style="border:1px solid grey;"|$2
 
| style="border:1px solid grey;"|YES
 
| style="border:1px solid grey;"|YES
 
|- style="background-color:#333;color:#c1c1c1;"
 
|- style="background-color:#333;color:#c1c1c1;"
| style="border:1px solid grey;padding:8px;" colspan="6" | In this video Chili takes his first steps into the world of UE4 C++ dev, tackling the first official tutorial. Cones will hover and burn. [https://docs.unrealengine.com/latest/INT/Programming/QuickStart/index.html]
+
| style="border:1px solid grey;padding:8px;" colspan="6" | This video covers the topic of exposing C++ member functions to the UE4 Blueprint scripting engine so that they may either be called or implemented in Blueprints. We also do said calling and implementing inside of Blueprints (this is not C++, Chili does not approve). The tutorial also covers using UE4 timers. [https://docs.unrealengine.com/latest/INT/Programming/Tutorials/VariablesTimersEvents/index.html Original Tutorial Link]
 
|}
 
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Revision as of 15:16, 24 December 2016

Patrons of Planet Chili have access to exclusive content produced in appreciation of your support. These videos are unlocked by using the Chili Bucks that you receive for your pledges (every $1 pledged earns one Chili Buck). There are also about 1.5 ~ 2 bonus videos per month that are automatically unlocked for active patrons (Chili Bucks can be spent to unlock back issues of these videos).

Chili Fucks Unreal Engine 4

This series chronicles Chili's journey through the atrociously-documented world of Unreal Engine 4 C++ development. It is not a tutorial per say, but rather a candid look at how someone might go about learning a new platform. Expect many expletives. This series is currently being offered gratis to active Patrons as a Patreon perk.

# Topic Release Date Runtime Cost Bonus
1 Project Setup / Inherit & Extend Actor Oct 9, 2016 42:54 $2 YES
In this video Chili takes his first steps into the world of UE4 C++ dev, tackling the first official tutorial. We learn how to expose ourselves to UE4. Cones will hover and burn. Original Tutorial Link
2 Extend Pawn / User Input Nov 1, 2016 48:27 $2 YES
This video covers extending the Pawn class to create a user agent, and implementing keyboard controls for the pawn. Original Tutorial Link
3 Timers / Blueprint-C++ Interop Scripting Nov 16, 2016 55:18 $2 YES
This video covers the topic of exposing C++ member functions to the UE4 Blueprint scripting engine so that they may either be called or implemented in Blueprints. We also do said calling and implementing inside of Blueprints (this is not C++, Chili does not approve). The tutorial also covers using UE4 timers. Original Tutorial Link