User contributions
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- 13:31, 4 May 2019 (diff | hist) . . (+1,513) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 22 (Created page with "In this three-part tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic...")
- 00:31, 28 April 2019 (diff | hist) . . (+199) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered) (current)
- 00:28, 28 April 2019 (diff | hist) . . (+51) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:32, 24 April 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:07, 24 April 2019 (diff | hist) . . (+170) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Part 1)
- 11:33, 24 April 2019 (diff | hist) . . (-17) . . Beginner C++ Game Programming Tutorial 0 (→Download Links)
- 11:28, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered)
- 11:27, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21
- 18:47, 20 April 2019 (diff | hist) . . (+88) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:46, 20 April 2019 (diff | hist) . . (+429) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:28, 20 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 23:26, 19 April 2019 (diff | hist) . . (+1,026) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 21 (Created page with "In this tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic bullshits...")
- 20:30, 13 April 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:28, 13 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 20 (→Video Timestamp Index) (current)
- 20:28, 13 April 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 20 (Created page with "First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois. == Topics Covered == * 3D mesh rendering (Cube) * DirectX Math projectio...")
- 19:59, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:59, 6 April 2019 (diff | hist) . . (+1,005) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:56, 6 April 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 19 (current)
- 19:55, 6 April 2019 (diff | hist) . . (+705) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 19 (Created page with "The DirectXMath utility library gives you a buttload of ready-made routines for matrix and vector operations. SIMD support is the icing on the cake. == Topics Covered == * <c...")
- 19:55, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index) (current)
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 00:17, 30 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index)
- 23:43, 29 March 2019 (diff | hist) . . (+672) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 18 (Created page with "Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your tra...")
- 23:38, 29 March 2019 (diff | hist) . . (-2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also) (current)
- 15:41, 23 March 2019 (diff | hist) . . (+61) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Topics Covered)
- 00:37, 23 March 2019 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:35, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also)
- 00:21, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Video Timestamp Index)
- 23:29, 22 March 2019 (diff | hist) . . (+657) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 17 (Created page with "In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out. == Topics Covered == * Lin...")
- 21:41, 15 March 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16 (→Video Timestamp Index) (current)
- 21:40, 15 March 2019 (diff | hist) . . (+138) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16
- 00:04, 10 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:57, 9 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:56, 9 March 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:55, 9 March 2019 (diff | hist) . . (+512) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 16 (Created page with "Who knew it took so much goddamn code to draw a single freaking triangle? == Topics Covered == === Part 1 === * Draw Command * Vertex Buffer * Vertex Shader == Video Timesta...")
- 00:32, 7 March 2019 (diff | hist) . . (+28) . . Hardware 3D (C++ DirectX Graphics) Tutorial 15 (→Topics Covered) (current)
- 00:31, 7 March 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:26, 7 March 2019 (diff | hist) . . (+642) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 15 (Created page with "Smart pointers make everything better. There is a smart pointer for COM interfaces called <code>ComPtr</code>. We are going to use the ''fuck'' out of this beautiful bastard....")
- 18:59, 2 March 2019 (diff | hist) . . (+14) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered) (current)
- 18:58, 2 March 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered)
- 18:32, 2 March 2019 (diff | hist) . . (0) . . Main Page
- 01:14, 2 March 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14
- 01:01, 2 March 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:00, 2 March 2019 (diff | hist) . . (+581) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 14 (Created page with "Error reporting and rich diagnostics. These are what separate professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. == Topics Cover...")
- 11:40, 27 February 2019 (diff | hist) . . (+15) . . 3D Fundamentals Tutorial 14 (current)
- 18:35, 22 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 13 (→Video Timestamp Index) (current)
- 17:38, 22 February 2019 (diff | hist) . . (+528) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:36, 22 February 2019 (diff | hist) . . (+862) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 13 (Created page with "In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and...")
- 19:23, 16 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 12 (→Video Timestamp Index) (current)
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