3D Fundamentals Tutorial 12
From Chilipedia
The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is the only shader besides the pixel shader that must be provided before triangles can be rendered. It's kind of a big deal.
Video
The tutorial video is on YouTube here.
[Expand]
- What is a Vertex Shader (vs) and its position in the pipeline 0:20
- Code implementation walk-through 1:14
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Pipeline.h
1:14
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- Demo: creating a wave effect 5:24
- Example where the vertex output type is different from the vertex input type 10:48
Downloads
The GitHub repository for the tutorial code is here.