3D Fundamentals Tutorial 22
We've made it to the end (probably?)! In this video, we learn how to incorporate a camera transformation into our pipeline, and how to use mouse and keyboard to implement simple camera movement throughout our scene. Check out the bonus video too!
- Camera transform
- Mouse camera control
- Final demo scene with walls and cool shit
- Funky wave effect with schmexy calculus normie bois
- Slick normal visualization
The tutorial video is on YouTube here.
The bonus video that reviews the final demo scene code is also here.
The GitHub repository for the tutorial code is here.