3D Fundamentals Tutorial 4

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In this video we find out why things look smaller the farther away they are. What does that have to do with projection? I'll tell you... all this science is making me so horny, mah dick is gonna project right out of these pants gurl.

Video

The tutorial video is on YouTube here.

[Expand]
  • Orthographic vs. Perspective projection 0:15
  • How does vision and perspective work? 2:55
  • A demonstration setup for vision with a "pinhole camera" in 2D 6:15
  • The z-divide (/perspective-divide) 15:02
  • Keep in mind: two key conventions we use 19:55
  • Condition for points to fall whithin screen space: |x|<|z| and |y|<|z| 21:08
  • The projection matrix: not needed for now, will be covered later (needed for Direct3D) 22:06
  • Implementing the z-divide into our code 23:05

Downloads

The GitHub repository for the tutorial code is here.

See also