3D Fundamentals Tutorial 8

From Chilipedia
Jump to: navigation, search

Here we set up the pipeline that is going to form the scaffolding for our model of the 3D graphics processing. In the coming videos, we are going to be replacing units of fixed functionality in this pipeline one by one with programmable shader stages.


The tutorial video is on YouTube here.


The GitHub repository for the tutorial code is here.

3D Graphics History

Coming soon!

See also