Beginner C++ Game Programming Tutorial 17
In this video we do the timestep thing in the Poo game. That means we measure (with
std::chrono::steady_clock) the time taken for each frame, and then step the game's simulation by that amount. We also learn about the
- Simple variable timestep algorithm
Video Timestamp Index
The homework is to modify the Snek game to use a variable timestep.
The solution video is here.
This tutorial introduces a simple delta timestep. It will suffice for where we are at in the tutorial series. There are more sophisticated methods that are better, but also more complicated. I may cover them in a future video. In the meanwhile, if you are interested, check out this link: Fix Your Timestep.