Hardware 3D (C++ DirectX Graphics) Tutorial 13
From Chilipedia
In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and we create a nifty little class Graphics to hold all this bullshit.
Topics Covered
-
class Graphics -
D3D11CreateDeviceAndSwapChain() - Descriptor stuctures
-
Present() - Creation of
ID3D11RenderTargetViewfrom a swap chain -
ClearRenderTargetView()