Hardware 3D (C++ DirectX Graphics) Tutorial 13
In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and we create a nifty little
class Graphics to hold all this bullshit.
- Descriptor stuctures
- Creation of
ID3D11RenderTargetViewfrom a swap chain