Hardware 3D (C++ DirectX Graphics) Tutorial 17
From Chilipedia
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Triangle winding order / back face culling
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- UNORM vs UINT
- Indexed drawing
- Adjusting the viewport