Hardware 3D (C++ DirectX Graphics) Tutorial 33

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Time to take out the trash, i.e. clean up the Drawable / Bindable system. Going to create a central repository (Codex in chili parlance) to manage Bindables to be shared between any Drawable.

Topics Covered

  • Single pool of Bindables per Drawable instance
  • Using shared_ptr to manage shared dynamic resources
  • Codex system as a central repository for bindables (based in unordered_map)
  • Generating unique ID strings for resources

Video Timestamp Index

Source Code

See also