Hardware 3D (C++ DirectX Graphics) Tutorial 37

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We load the Sponza test scene from Crytek, while also exploring more about materials and how to unscrew them. This scene will form the environment and motivation for several future tutorials.

Topics Covered

  • MTL file manual editing
  • Using OBJ files to drive batch operations
  • Bump map vs. Normal Map
  • Derived / procedural normal maps suck dongs

Video Timestamp Index

Source Code

See also