Hardware 3D (C++ DirectX Graphics) Tutorial 39
From Chilipedia
Blending things, see-through things. More than meets the eye.
Topics Covered
- Per-pixel alpha blending
- Setting the Output Merger blend state
- Interaction with alpha blend and z-buffering
- Alpha testing with the
clip
HLSL function - Backface culling control
- Direct3D DESC classes
- Adjusting normal vectors during backface shading
- Using
#ifdef
to disable blocks of HSLS