Hardware 3D (C++ DirectX Graphics) Tutorial 44
First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying down the idea of a dynamic probe for constant buffers in Techniques and improving our dynamic vertex buffer code with a neat metaprogramming technique.
- "Visitor" Probe Pattern
- Static Metaprogramming "Bridge" Function