Hardware 3D (C++ DirectX Graphics) Tutorial 49
A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D works, including a crucial detail of InputLayout.
- Ability to persist the contents of a RenderTarget to disk as an image file
- Input layouts created with identical element descriptor arrays are not necessarily interchangeable
- Optional compiler warning to flag missing virtual destructors
- Other sundry fixes / enhancements