Hardware 3D (C++ DirectX Graphics) Tutorial 51
From Chilipedia
First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique.
Topics Covered
- Occlusion shadows
- Shadow map depth lookup and comparison
- Transforming to light space from the render shader
- Omnidirectional shadow mapping and frustum clipping
- Render submission channels