Hardware 3D (C++ DirectX Graphics) Tutorial 58
From Chilipedia
Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map.
Topics Covered
- Cubemap shadowmap bindable
- Camera vector generation etc. in ShadowMappingPass
- Pythagorean distance as depth for shadowmap
- Fixing code to dump cubemap texture-based DepthStencil
- Fixing viewport for shadowmap generation
- Fixing transformation matrix for shadowmap generation
- Fixing projection matrix for shadowmap generation