Difference between revisions of "RPG Project Twin"
Line 1: | Line 1: | ||
− | RPG Project Twin is a video series that aims to chronicle the progression and evolution of a game that is far more ambitious than the games covered in the Beginner/Intermediate C++ series. The reason for making this series is to inspire other growing developers to take a chance and start their own projects that have a larger scale, to show how an engine can evolve, and to showcase the skills learned in the C++ tutorials as well as explore design concepts and patterns not covered in the main C++ tutorial series. | + | RPG Project Twin is a video series that aims to chronicle the progression and evolution of a game that is far more ambitious than the games covered in the Beginner/Intermediate C++ series. The reason for making this series is to inspire other growing developers to take a chance and start their own projects that have a larger scale, to show how an engine can evolve, and to showcase the skills learned in the C++ tutorials as well as explore design concepts and patterns not covered in the main C++ tutorial series. A major theme of this series is going to be taking chances and experimentation with code. Timid little bitches need not apply ;) |
+ | == List of Episodes == | ||
{| style="border:1px solid grey;border-collapse:collapse;width=100%;" | {| style="border:1px solid grey;border-collapse:collapse;width=100%;" | ||
|- style="border:1px solid grey;background-color:#DDF;color:black;font-weight:bold;text-align:center;" | |- style="border:1px solid grey;background-color:#DDF;color:black;font-weight:bold;text-align:center;" | ||
− | | style="width:10%;border:1px solid grey;"| | + | | style="width:10%;border:1px solid grey;"|Episode Number |
| style="width:60%;border:1px solid grey;"|Title | | style="width:60%;border:1px solid grey;"|Title | ||
| style="width:16%;border:1px solid grey;"|Release Date | | style="width:16%;border:1px solid grey;"|Release Date | ||
Line 15: | Line 16: | ||
| style="border:1px solid grey;padding:8px;" colspan="4" | | | style="border:1px solid grey;padding:8px;" colspan="4" | | ||
In this video Chili outlines general goals and format of the RPG Project Twin video series. | In this video Chili outlines general goals and format of the RPG Project Twin video series. | ||
+ | |- style="border:1px solid grey;background-color:#667;color:#c1c1c1;text-align:center;" | ||
+ | | style="border:1px solid grey;"|1 | ||
+ | | style="border:1px solid grey;text-align:left;"|RPG Project Twin [Plans] 1 | ||
+ | | style="border:1px solid grey;"|October 13, 2017 | ||
+ | | style="border:1px solid grey;"|8:49 | ||
+ | |- style="background-color:#333;color:#c1c1c1;" | ||
+ | | style="border:1px solid grey;padding:8px;" colspan="4" | | ||
+ | Chili describes the initial ideas for the graphics and gameplay of the game, and the initial goals for the first prototype. Also, more ranting about overplanning. | ||
|} | |} |
Revision as of 20:33, 13 October 2017
RPG Project Twin is a video series that aims to chronicle the progression and evolution of a game that is far more ambitious than the games covered in the Beginner/Intermediate C++ series. The reason for making this series is to inspire other growing developers to take a chance and start their own projects that have a larger scale, to show how an engine can evolve, and to showcase the skills learned in the C++ tutorials as well as explore design concepts and patterns not covered in the main C++ tutorial series. A major theme of this series is going to be taking chances and experimentation with code. Timid little bitches need not apply ;)
List of Episodes
Episode Number | Title | Release Date | Runtime |
0 | RPG Project Twin [Intro] 0 | October 10, 2017 | 10:30 |
In this video Chili outlines general goals and format of the RPG Project Twin video series. | |||
1 | RPG Project Twin [Plans] 1 | October 13, 2017 | 8:49 |
Chili describes the initial ideas for the graphics and gameplay of the game, and the initial goals for the first prototype. Also, more ranting about overplanning. |