Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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* [https://youtu.be/JlPsCoCO99o Tutorial 24.1] | * [https://youtu.be/JlPsCoCO99o Tutorial 24.1] | ||
* [https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | * [https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | ||
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| + | == Homework Assignment == | ||
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| + | The homework for this video is to enable use of a custom datatype in <code>unordered_map</code> hashing over multiple (4) members of that datatype. | ||
== Supplementary Link == | == Supplementary Link == | ||
Revision as of 21:18, 11 March 2018
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1
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std::mapcontainer interface - Binary tree data structure
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std::mapkey requirements (comparison) -
std::mapgotchas (std::remove_ifandconstkeys) -
std::set -
std::multimapandstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
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std::unordered_mapkey requirements - Hash combining
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std::unordered_mapbucket interface and hashing policy - When to choose
std::mapoverstd::unordered_map
Video Timestamp Index
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype.