Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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** Maps consist of keys to lookup (associated with) values | ** Maps consist of keys to lookup (associated with) values | ||
** <code>map.insert( {key,value} )</code> to insert (key,value) pairs | ** <code>map.insert( {key,value} )</code> to insert (key,value) pairs | ||
| − | ** <code>map[key]</code> returns the | + | ** <code>map[key]</code> returns a reference to the ValueType for a KeyType |
Revision as of 00:29, 8 December 2019
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1
-
std::mapcontainer interface - Binary tree data structure
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std::mapkey requirements (comparison) -
std::mapgotchas (std::remove_ifandconstkeys) -
std::set -
std::multimapandstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
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std::unordered_mapkey requirements - Hash combining
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std::unordered_mapbucket interface and hashing policy - When to choose
std::mapoverstd::unordered_map
Video Timestamp Index
- The
std::map<KeyType,ValueType>class 0:46- Maps consist of keys to lookup (associated with) values
-
map.insert( {key,value} )to insert (key,value) pairs -
map[key]returns a reference to the ValueType for a KeyType
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.