Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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* The <code>std::map::erase</code> function [https://youtu.be/JlPsCoCO99o?t=15m28s 15:28] | * The <code>std::map::erase</code> function [https://youtu.be/JlPsCoCO99o?t=15m28s 15:28] | ||
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− | ** | + | ** <code>std::map::erase</code> offers three basic ways to erase elements: |
+ | *:- With an iterator | ||
+ | *:- With an iterator range | ||
+ | *:- By <code>const KeyType& key</code>; this operation returns the new map size (in <code>size_type</code>) | ||
</div> | </div> | ||
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Revision as of 03:42, 20 January 2020
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
[hide]Topics Covered
Part 1
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
[Expand]
- The
std::map<KeyType,ValueType>
class 0:46
- The Binary tree data structure 2:46
- A look at the
std::map
cppreference.com documentation: Insert, Lookup, Find 7:35
- Requirements on KeyType 14:30
- The
std::map::erase
function 15:28
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype. The solution video is here.