Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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** <code>std::multimap::count</code> will return the number of elements with specific key | ** <code>std::multimap::count</code> will return the number of elements with specific key | ||
</div> | </div> | ||
− | * Practical example of multimap use case [https://youtu.be/JlPsCoCO99o?t=22m30s 22:30] | + | * Practical example of a multimap use case [https://youtu.be/JlPsCoCO99o?t=22m30s 22:30] |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
** Implementation example of a custom Comparison functor for the <code>Vei2</code> class (2D coordinate vector). | ** Implementation example of a custom Comparison functor for the <code>Vei2</code> class (2D coordinate vector). | ||
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** Example of how to find and print multiple elements in a multimap using <code>equal_range()</code> | ** Example of how to find and print multiple elements in a multimap using <code>equal_range()</code> | ||
</div> | </div> | ||
− | * | + | * Lookup in multimaps [https://youtu.be/JlPsCoCO99o?t=25m21s 25:21] |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | ** Note: the multimap class does not have an index operator <code>[]</code> | ||
** When you do a lookup on a multimap, you should use <code>equal_range()</code> | ** When you do a lookup on a multimap, you should use <code>equal_range()</code> | ||
** The problem with <code>find()</code> on a multimap, is that if there are several elements with key in the ccontainer, any of them may be returned | ** The problem with <code>find()</code> on a multimap, is that if there are several elements with key in the ccontainer, any of them may be returned |
Revision as of 04:39, 20 January 2020
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
[hide]Topics Covered
Part 1
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
Tutorial 24.1: The ordered associative containers
[Expand]
- The
std::map<KeyType,ValueType>
class 0:46
- The Binary tree data structure 2:46
- A look at the
std::map
cppreference.com documentation: Insert, Lookup, Find 7:35
- Requirements on KeyType 14:30
-
std::map
cppreference.com documentation continued: Erase 15:28
- Two <<important>> things to know when working with associative containers 16:04
- The
std::set<KeyType>
class 20:00
- The
std::multimap
andstd::multiset
classes 21:28
- Practical example of a multimap use case 22:30
- Lookup in multimaps 25:21
Tutorial 24.2: The unordered associative containers
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype. The solution video is here.