Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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** Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup | ** Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup | ||
* Using an unordered map [https://youtu.be/LsjFAx-dG5I?t=1m38s 1:38] | * Using an unordered map [https://youtu.be/LsjFAx-dG5I?t=1m38s 1:38] | ||
+ | ** The interface is pretty much the same as its ordered counterpart | ||
** Include <code><unordered_map></code>, declare using <code>std::unordered_map<KeyType,ValueType></code> | ** Include <code><unordered_map></code>, declare using <code>std::unordered_map<KeyType,ValueType></code> | ||
** You can initialize your map object with an initializer list if you wanted to using <code>({ {..,..},{..,..},... })</code> inside your declaration | ** You can initialize your map object with an initializer list if you wanted to using <code>({ {..,..},{..,..},... })</code> inside your declaration |
Revision as of 19:23, 2 February 2020
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
[hide]Topics Covered
Part 1: ordered associative containers
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2: unordered associative containers
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
Tutorial 24.1: The ordered associative containers
[Expand]
- The
std::map<KeyType,ValueType>
class 0:46
- A Binary Tree data structure is used to manage the order of map elements 2:46
- A look at the
std::map
cppreference.com documentation: insert, lookup & find 7:35
- Requirements on KeyType 14:30
-
std::map
cppreference.com documentation continued: erase 15:28
- Two important things to know when working with associative containers 16:04
- The
std::set<KeyType>
class 20:00
- The
std::multimap
andstd::multiset
classes 21:28
- Practical example of a multimap use case 22:30
- Lookup in multimaps 25:21
Tutorial 24.2: The unordered associative containers
- Main difference between ordered/unordered is performance 0:14
- Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
- Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
- Using an unordered map 1:38
- The interface is pretty much the same as its ordered counterpart
- Include
<unordered_map>
, declare usingstd::unordered_map<KeyType,ValueType>
- You can initialize your map object with an initializer list if you wanted to using
({ {..,..},{..,..},... })
inside your declaration
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype. The solution video is here.