Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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** Combining hashes from basic types to create a hash over your custom object | ** Combining hashes from basic types to create a hash over your custom object | ||
** Stack Overflow question "How do I combine hash values in C++" give the example as used in the boost library | ** Stack Overflow question "How do I combine hash values in C++" give the example as used in the boost library | ||
| − | ** You can implement a hashing functor as a <code>struct</code> that defines a | + | ** You can implement a hashing functor as a <code>struct</code> that defines a member function, templated on <code>T</code>, the basic type of the <code>Vec2</code> coordinates: |
| − | *: | + | *: <code>size_t operator()( const _Vec2<T>& vec ) const</code> |
| − | *: | + | *: <code>{</code> |
| − | *: | + | *:: <code>std::hash<T> hasher;</code> |
| − | *: | + | *:: <code>auto hashx = hasher ( vec.x );</code> |
| − | *: | + | *:: <code>auto hashy = hasher ( vec.y );</code> |
| + | *:: <code>hashx ^= hashy + 0x9e3779b9 + (hashx << 6) + (hashx >> 2);</code> | ||
| + | *:: <code>return hashx;</code> | ||
| + | *: <code>}</code> | ||
| + | |||
** You pass these functors when defining the map: <code>std::unordered_map<Vei2,stt::string,HashVec2> map;</code> [https://youtu.be/LsjFAx-dG5I?t=17m15s 17:15] | ** You pass these functors when defining the map: <code>std::unordered_map<Vei2,stt::string,HashVec2> map;</code> [https://youtu.be/LsjFAx-dG5I?t=17m15s 17:15] | ||
*:- Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the <code>Vec2</code> class definition | *:- Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the <code>Vec2</code> class definition | ||
Revision as of 20:47, 2 February 2020
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1: ordered associative containers
-
std::mapcontainer interface - Binary tree data structure
-
std::mapkey requirements (comparison) -
std::mapgotchas (std::remove_ifandconstkeys) -
std::set -
std::multimapandstd::multiset
Part 2: unordered associative containers
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_mapkey requirements - Hash combining
-
std::unordered_mapbucket interface and hashing policy - When to choose
std::mapoverstd::unordered_map
Video Timestamp Index
Tutorial 24.1: The ordered associative containers
- The
std::map<KeyType,ValueType>class 0:46
- Maps consist of keys to lookup (associated) values
-
map.insert( {key,value} )to insert (key,value) pairs -
map[key]returns a reference to the ValueType for a KeyType
- A Binary Tree data structure is used to manage the order of map elements 2:46
-
std::mapperforms lookup in O(log(n)), it uses a Binary tree data structure - Key properties of a Binary Tree (BT):
- - Nodes can have at most 2 children (hence: binary)
- - Each left child is smaller and each right child is larger than its parent
- - Insertion is done by navigating the tree along a route Left for smaller, Right for larger such that the order property always holds
- The big advantage of the BT properties is that retrieval is very fast
- The beauty of
std::mapis that we don't have to implement any of this; it's all there in the STL 7:00 - The STL implementation is further optimized, e.g. it uses a red-black tree for BT rebalancing
-
- A look at the
std::mapcppreference.com documentation: insert, lookup & find 7:35
-
map.insert()takes a pair typestd::pair<KeyType,ValueType>, the Map's elements - C++ can deduce the pair Type, so
map.insert({keyX,valueXYZ});with curly braces will do the job - An even better way to insert is through
map.emplace()operation; it will construct the pair in-place. - For lookup, you can use square braces,
map[x]will return a reference to the corresponding value - Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
-
insertoremplacewith a key that already exists will NOT override the existing value:std::map::emplacereturns astd::pair<iterator,bool>where the bool inidicates whether an insertion took place -
map.find("xyz")returns an iterator to the element if it exitst, and an iterator tomap.end()if it doesn't exist (useful to check if a key already exists) -
std::mapcomes with iterators and because it is a sorted map, when you iterate over its elements withfor (auto& el : map), it will be in order (of the keys)
-
- Requirements on KeyType 14:30
- The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to
std::less<KeyType> - So by default keys have to implement the "less than" comparison operator or provide your own comparison functor when defining the map
- The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to
-
std::mapcppreference.com documentation continued: erase 15:28
-
std::map::eraseoffers three basic ways to erase elements:
- - With an iterator; returns an iterator following the last removed element
- - With an iterator range, idem
- - By key through
map.erase(const KeyType& key); this operation returns the number of elements erased (insize_type)
-
- Two important things to know when working with associative containers 16:04
-
std::remove_ifdoes not work with associative containers (will come with C++20).
- - You have to iterate over the elements with
for( auto i = map.begin(); i != map.end();) - - And apply
i = map.erase(i);in the body of youriflogic, and++iin theelseblock.
- Keys are
const. You're not allowed to modify the keys 18:38
- - Makes sense: the keys define the structure of the binary tree.
- - If you modify the key you invalidate this structure (it would require a deletion and insertion to do it properly)
-
- The
std::set<KeyType>class 20:00
- With a set, you only have keys, and a unique entry for each unique key
- Use case: ensure that there are no duplicates in a set
- The
std::multimapandstd::multisetclasses 21:28
- Map has unique keys, with multimap you can insert multiple elements with the same key
- This enables operations like
std::multimap::equal_rangethat returns a pair of iterators (begin and end) of the range where these elements have that same key -
std::multimap::countwill return the number of elements with specific key
- Practical example of a multimap use case 22:30
- Implementation example of a custom Comparison functor for the
Vei2class (2D coordinate vector).
- - Chili's choice for ordering (used in the body of the functor):
- -
return (lhs.x == rhs.x) ? lhs.y < rhs.y : lhs.x < rhs.x;
- Example of how to find and print multiple elements in a multimap using
equal_range()
- Implementation example of a custom Comparison functor for the
- Lookup in multimaps 25:21
- Note: the multimap class does not have an index operator
[] - When you do a lookup on a multimap, you should use
equal_range() - The problem with
find()on a multimap, is that if there are several elements with key in the ccontainer, any of them may be returned
- Note: the multimap class does not have an index operator
Tutorial 24.2: The unordered associative containers
- Main difference between ordered/unordered is performance 0:14
- Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
- Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
- Using an unordered map 1:38
- The interface is pretty much the same as its ordered counterpart
- Include
<unordered_map>, declare usingstd::unordered_map<KeyType,ValueType> - You can initialize your map object with an initializer list if you wanted to using
({ {..,..},{..,..},... })inside your declaration
- The Hash Table data structure 3:20
- A hash table allows you to get the quick access to values, comparable to array access using the index, but with efficient memory usage
- Buckets are used to group keys; this is done by mapping keys to buckets using a hash function (a.k.a. hashing)
- Multiple keys can map to the same bucket in a hash table ("collision"). We use a linked list to store multiple {key,value} pairs in a bucket
- Two ways to minimize hash collisions: i) more buckets, ii) smart hash function that distributes key values uniformly across your bucket space
- Hashing a a two step process 9:26:
- - A hash function takes in the KeyType input (typically a string or int) and outputs a size_t
- - the size_t output is reduced/ditributed to the size of the hash table (number of buckets)
- The Standard Library provides general hashing functions for all the standard types
- For general use of unordered maps, we don't have to worry about the technical details of how the hash table works, the STL provides this
- Requirements for the KeyType of an
unordered_map/ a hash table 11:56- There needs to be a working hash function defined for the KeyType
- There need to be comparison and equality functor definitions for the KeyType
- Example: map from
Vec2class (2D coordinates) to a string 12:46- In order to make this work, you need to define a hash function and the comparators for
Vei2 - You can implement a comparison/equality functor as a
structthat defines abool operator()( const T& lhs,const T& rhs ) constmember function, templated onT - Defining a custom hashing function is an art, it requires knowledge of cryptography, abstract algebra, discrete math, etc.
- Luckily, we don't need this; you can revert to the standard hashing functions for the basic types that make up any custom type
- In order to make this work, you need to define a hash function and the comparators for
- Hash combining 14:25
- Combining hashes from basic types to create a hash over your custom object
- Stack Overflow question "How do I combine hash values in C++" give the example as used in the boost library
- You can implement a hashing functor as a
structthat defines a member function, templated onT, the basic type of theVec2coordinates:
-
size_t operator()( const _Vec2<T>& vec ) const -
{-
std::hash<T> hasher; -
auto hashx = hasher ( vec.x ); -
auto hashy = hasher ( vec.y ); -
hashx ^= hashy + 0x9e3779b9 + (hashx << 6) + (hashx >> 2); -
return hashx;
-
-
}
- You pass these functors when defining the map:
std::unordered_map<Vei2,stt::string,HashVec2> map;17:15
- - Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the
Vec2class definition
- Unordered map uses
std::hashby default. You can inject Template Specialization forstd::hashinto thestdNamespace 18:43 for your own custom types only
-
namespace std -
{-
template <> struct hash<Vei2> -
{-
size_t operator()( cont Vei2& vec ) const -
{...}
-
-
};
-
-
}
- You pass these functors when defining the map:
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.