Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"

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(Video Timestamp Index)
(Tutorial 24.2: The unordered associative containers)
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* Main difference between ordered/unordered: performance [https://youtu.be/LsjFAx-dG5I?t=0m14s 0:14]
 
* Main difference between ordered/unordered: performance [https://youtu.be/LsjFAx-dG5I?t=0m14s 0:14]
 
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** Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
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:* Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
** Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
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:* Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
 
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* Using an unordered map [https://youtu.be/LsjFAx-dG5I?t=1m38s 1:38]
 
* Using an unordered map [https://youtu.be/LsjFAx-dG5I?t=1m38s 1:38]
 
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** The interface is pretty much the same as its ordered counterpart
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:* The interface is pretty much the same as its ordered counterpart
** Include <code><unordered_map></code>, declare using <code>std::unordered_map<KeyType,ValueType></code>
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:* Include <code><unordered_map></code>, declare using <code>std::unordered_map<KeyType,ValueType></code>
** You can initialize your map object with an initializer list if you wanted to using <code>({ {..,..},{..,..},... })</code> inside your declaration
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:* You can initialize your map object with an initializer list if you wanted to using <code>({ {..,..},{..,..},... })</code> inside your declaration
 
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* The Hash Table data structure [https://youtu.be/LsjFAx-dG5I?t=3m20s 3:20]
 
* The Hash Table data structure [https://youtu.be/LsjFAx-dG5I?t=3m20s 3:20]

Revision as of 22:06, 2 February 2020

Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.

Topics Covered

Part 1: ordered associative containers

  • std::map container interface
  • Binary tree data structure
  • std::map key requirements (comparison)
  • std::map gotchas (std::remove_if and const keys)
  • std::set
  • std::multimap and std::multiset

Part 2: unordered associative containers

  • Hash table performance vs. binary tree performance
  • Hash table data structure
  • std::unordered_map key requirements
  • Hash combining
  • std::unordered_map bucket interface and hashing policy
  • When to choose std::map over std::unordered_map

Video Timestamp Index

Tutorial 24.1: The ordered associative containers

[Expand]
  • The std::map<KeyType,ValueType> class 0:46
  • A Binary Tree data structure is used to manage the order of map elements 2:46
  • A look at the std::map cppreference.com documentation: insert, lookup & find 7:35
  • Requirements on KeyType 14:30
  • std::map cppreference.com documentation continued: erase 15:28
  • Two important things to know when working with associative containers 16:04
  • The std::set<KeyType> class 20:00
  • The std::multimap and std::multiset classes 21:28
  • Practical example of a multimap use case 22:30
  • Lookup in multimaps 25:21

Tutorial 24.2: The unordered associative containers

[Expand]
  • Main difference between ordered/unordered: performance 0:14
  • Using an unordered map 1:38
  • The Hash Table data structure 3:20
  • Requirements for the KeyType of an unordered_map / a hash table 11:56
  • Example: map from Vec2 class (2D coordinates) to a string 12:46
  • Template Specialization 18:43
  • The std::unordered_map<> Bucket interface 20:00
  • The std::unordered_map<> Hash policy interface 21:47
  • When to choose std::map over std::unordered_map? 25:15
  • Homework assignment 26:04

Homework Assignment

The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.

Supplementary Link

See also