Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
From Chilipedia
(→Tutorial 24.2: The unordered associative containers) |
(→Tutorial 24.2: The unordered associative containers) |
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− | + | :* You pass these functors when defining the map: <code>std::unordered_map<Vei2,std::string,HashVec2> map;</code> [https://youtu.be/LsjFAx-dG5I?t=17m15s 17:15]. | |
− | + | :* Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the <code>Vec2</code> class definition | |
</div> | </div> | ||
* Template Specialization [https://youtu.be/LsjFAx-dG5I?t=18m43s 18:43] | * Template Specialization [https://youtu.be/LsjFAx-dG5I?t=18m43s 18:43] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | :* Unordered map uses <code>std::hash</code> by default. You can inject Template Specialization for <code>std::hash</code> into the <code>std</code> Namespace for your own custom types only | |
+ | |||
+ | |||
*: <code>namespace std</code> | *: <code>namespace std</code> | ||
*: <code>{</code> | *: <code>{</code> | ||
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*:: <code>};</code> | *:: <code>};</code> | ||
*: <code>}</code> | *: <code>}</code> | ||
− | + | ||
+ | |||
+ | :* Now you don't need to pass <code>HashVec2</code> in the map definition | ||
</div> | </div> | ||
* The <code>std::unordered_map<></code> Bucket interface [https://youtu.be/LsjFAx-dG5I?t=20m00s 20:00] | * The <code>std::unordered_map<></code> Bucket interface [https://youtu.be/LsjFAx-dG5I?t=20m00s 20:00] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | :* Allows you to get information about the buckets in the hash table and access nodes | |
− | + | :* The bucket iterator takes an index of the bucket and allows you to iterate over all the elements in that specific bucket | |
</div> | </div> | ||
* The <code>std::unordered_map<></code> Hash policy interface [https://youtu.be/LsjFAx-dG5I?t=21m47s 21:47] | * The <code>std::unordered_map<></code> Hash policy interface [https://youtu.be/LsjFAx-dG5I?t=21m47s 21:47] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | :* Allows you to tune your hash table (and thus the growth behavior & performance of the map) | |
− | + | :* Load Factor = average number of elements per bucket. For performance, you typically want to keep this below 1 | |
− | + | :* You can set the maximum load factor above which the table gets rehashed | |
− | + | :* When the load factor becomes too high, it will automaticall rehash the table and increase the number of buckets | |
− | + | :* You can manually rehash to a number of buckets you define | |
− | + | :* You can reserve space for max number of elements, is then derives (and manages) the required number of buckets | |
</div> | </div> | ||
* When to choose <code>std::map</code> over <code>std::unordered_map</code>? [https://youtu.be/LsjFAx-dG5I?t=24m15s 25:15] | * When to choose <code>std::map</code> over <code>std::unordered_map</code>? [https://youtu.be/LsjFAx-dG5I?t=24m15s 25:15] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | :* For simplicity and when performance is not a critical issue, no need to define a hash function; | |
− | + | :* If you want to iterate in order; | |
− | + | :* When you want to be able to find keys that are close to a certain key (with <code>lower_bound</code> and <code>upper_bount</code> | |
</div> | </div> | ||
* Homework assignment [https://youtu.be/LsjFAx-dG5I?t=26m04s 26:04] | * Homework assignment [https://youtu.be/LsjFAx-dG5I?t=26m04s 26:04] |
Revision as of 22:34, 2 February 2020
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
[hide]Topics Covered
Part 1: ordered associative containers
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2: unordered associative containers
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
Tutorial 24.1: The ordered associative containers
[Expand]
- The
std::map<KeyType,ValueType>
class 0:46
- A Binary Tree data structure is used to manage the order of map elements 2:46
- A look at the
std::map
cppreference.com documentation: insert, lookup & find 7:35
- Requirements on KeyType 14:30
-
std::map
cppreference.com documentation continued: erase 15:28
- Two important things to know when working with associative containers 16:04
- The
std::set<KeyType>
class 20:00
- The
std::multimap
andstd::multiset
classes 21:28
- Practical example of a multimap use case 22:30
- Lookup in multimaps 25:21
Tutorial 24.2: The unordered associative containers
[Expand]
- Main difference between ordered/unordered: performance 0:14
- Using an unordered map 1:38
- The Hash Table data structure 3:20
- Requirements for the KeyType of an
unordered_map
/ a hash table 11:56
- Example: map from
Vec2
class (2D coordinates) to a string 12:46
- Hash combining 14:25
- Template Specialization 18:43
- The
std::unordered_map<>
Bucket interface 20:00
- The
std::unordered_map<>
Hash policy interface 21:47
- When to choose
std::map
overstd::unordered_map
? 25:15
- Homework assignment 26:04
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype. The solution video is here.