Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"

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(Tutorial 24.2: The unordered associative containers)
(Tutorial 24.2: The unordered associative containers)
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:* Unordered map uses <code>std::hash</code> by default. You can inject Template Specialization for <code>std::hash</code> into the <code>std</code> Namespace for your own custom types only
 
:* Unordered map uses <code>std::hash</code> by default. You can inject Template Specialization for <code>std::hash</code> into the <code>std</code> Namespace for your own custom types only
 
+
::<syntaxhighlight lang="cpp" line>
 
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namespace std
*: <code>namespace std</code>
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{
*: <code>{</code>
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    template <> struct hash<Vei2>
*:: <code>template <> struct hash<Vei2></code>
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    {
*:: <code>{</code>
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        size_t operator()( cont Vei2& vec ) const
*::: <code>size_t operator()( cont Vei2& vec ) const</code>
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        {...}
*::: <code>{...}</code>
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    };
*:: <code>};</code>
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}
*: <code>}</code>
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</syntaxhighlight>
 
+
 
+
 
:* Now you don't need to pass <code>HashVec2</code> in the map definition
 
:* Now you don't need to pass <code>HashVec2</code> in the map definition
 
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Revision as of 22:35, 2 February 2020

Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.

Topics Covered

Part 1: ordered associative containers

  • std::map container interface
  • Binary tree data structure
  • std::map key requirements (comparison)
  • std::map gotchas (std::remove_if and const keys)
  • std::set
  • std::multimap and std::multiset

Part 2: unordered associative containers

  • Hash table performance vs. binary tree performance
  • Hash table data structure
  • std::unordered_map key requirements
  • Hash combining
  • std::unordered_map bucket interface and hashing policy
  • When to choose std::map over std::unordered_map

Video Timestamp Index

Tutorial 24.1: The ordered associative containers

[Expand]
  • The std::map<KeyType,ValueType> class 0:46
  • A Binary Tree data structure is used to manage the order of map elements 2:46
  • A look at the std::map cppreference.com documentation: insert, lookup & find 7:35
  • Requirements on KeyType 14:30
  • std::map cppreference.com documentation continued: erase 15:28
  • Two important things to know when working with associative containers 16:04
  • The std::set<KeyType> class 20:00
  • The std::multimap and std::multiset classes 21:28
  • Practical example of a multimap use case 22:30
  • Lookup in multimaps 25:21

Tutorial 24.2: The unordered associative containers

[Expand]
  • Main difference between ordered/unordered: performance 0:14
  • Using an unordered map 1:38
  • The Hash Table data structure 3:20
  • Requirements for the KeyType of an unordered_map / a hash table 11:56
  • Example: map from Vec2 class (2D coordinates) to a string 12:46
  • Template Specialization 18:43
  • The std::unordered_map<> Bucket interface 20:00
  • The std::unordered_map<> Hash policy interface 21:47
  • When to choose std::map over std::unordered_map? 25:15
  • Homework assignment 26:04

Homework Assignment

The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.

Supplementary Link

See also