Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 57"
From Chilipedia
(Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...") |
(→Video Timestamp Index) |
||
Line 9: | Line 9: | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/J_s-ID7pc7g Tutorial 57] |
== Source Code == | == Source Code == |
Latest revision as of 19:30, 5 July 2020
Learning about the cube map texture resource and how to use it to implement a skybox.
Topics Covered
- Cube map texture
- 3D vector sampling
- Dealing with skybox depth issues
- Sampling vector generating geometry
- Mapping 2D textures to the cube map "faces"