Difference between revisions of "Beginner C++ Game Programming Tutorial 16"

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(Created page with "In this video we learn how to <code>float</code> our boat, and how to get type cast. == Topics Covered == * The <code>float</code> data type * Converting from one data type t...")
 
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* Converting from one data type to another with type casts
 
* Converting from one data type to another with type casts
 
* Compiler warnings
 
* Compiler warnings
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== Poo Sound ==
 +
The version of the Poo Game used in this tutorial has been enhanced with the addition of sound effects. Check out [[Chili Sound Pack|this page]] for more information on adding sound to your Chili Framework creations.
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 14:20, 16 December 2016

In this video we learn how to float our boat, and how to get type cast.

Topics Covered

  • The float data type
  • Converting from one data type to another with type casts
  • Compiler warnings

Poo Sound

The version of the Poo Game used in this tutorial has been enhanced with the addition of sound effects. Check out this page for more information on adding sound to your Chili Framework creations.

Video Timestamp Index

Tutorial 16

Homework

The homework is to create a function that draws a solid circle on the screen.

The solution video is coming soon.

Links

See also