Difference between revisions of "Intermediate C++ Game Programming Series"
From Chilipedia
(→List of Tutorials) |
(→List of Tutorials) |
||
Line 17: | Line 17: | ||
| style="border:1px solid grey;"|8:25 | | style="border:1px solid grey;"|8:25 | ||
|- style="background-color:#333;color:#c1c1c1;" | |- style="background-color:#333;color:#c1c1c1;" | ||
− | | style="border:1px solid grey;padding:8px;" colspan="4" | {{#lsth: | + | | style="border:1px solid grey;padding:8px;" colspan="4" | {{#lsth:Intermediate C++ Game Programming Tutorial 0}} |
|} | |} |
Revision as of 22:58, 28 April 2017
The intermediate series picks up where the Beginner C++ Game Programming Series left off. If you understand the main concepts of procedural programming and the basics of OOP, you can probably skip that series and start here. In this series, we start by covering some low-level topics like pointers, c-strings, basic I/O, and memory management. Then we ascend to a higher plane of existence, and explore the modern C++ way of handling these problems, learning about standard containers, streams, and algorithms. We will also be covering some more advanced OOP concepts like inheritance and polymorphism. Games will be made.
Topics Covered
Coming soon!
List of Tutorials
Tutorial Number | Title | Release Date | Runtime |
0 | Intermediate C++ Game Programming [Introduction] | April 29, 2017 | 8:25 |
This video talks about the course syllabus for the Intermediate C++ tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know, and what you need to have). Use it to get an idea of what this series is about, and whether you have what it takes to follow along. If you don't know this shit, check out the links below for my Beginner C++ series. Check out the list of topics learned in Beginner for more details on what you need to know to follow Intermediate. |