Difference between revisions of "3D Fundamentals Tutorial 22"
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== Videos == | == Videos == | ||
− | The tutorial video is on YouTube [https://youtu.be/ | + | The tutorial video is on YouTube [https://youtu.be/sguGBjYowdc here]. |
− | The bonus video that reviews the final demo scene code is also [https://youtu.be/ | + | The bonus video that reviews the final demo scene code is also [https://youtu.be/PajM-QC5OUM here]. |
== Downloads == | == Downloads == |
Latest revision as of 21:54, 25 November 2018
We've made it to the end (probably?)! In this video, we learn how to incorporate a camera transformation into our pipeline, and how to use mouse and keyboard to implement simple camera movement throughout our scene. Check out the bonus video too!
Contents
Topics
- Camera transform
- Mouse camera control
- Final demo scene with walls and cool shit
- Funky wave effect with schmexy calculus normie bois
- Slick normal visualization
Videos
The tutorial video is on YouTube here.
The bonus video that reviews the final demo scene code is also here.
Downloads
The GitHub repository for the tutorial code is here.