Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"

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(Tutorial 24.2: The unordered associative containers)
(Tutorial 24.2: The unordered associative containers)
 
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Line 115: Line 115:
 
:* Two ways to minimize hash collisions: i) more buckets, ii) smart hash function that distributes key values uniformly across your bucket space
 
:* Two ways to minimize hash collisions: i) more buckets, ii) smart hash function that distributes key values uniformly across your bucket space
 
:* Hashing a a two step process [https://youtu.be/LsjFAx-dG5I?t=9m26s 9:26]:  
 
:* Hashing a a two step process [https://youtu.be/LsjFAx-dG5I?t=9m26s 9:26]:  
*:- A hash function takes in the KeyType input (typically a string or int) and outputs a size_t
+
::- A hash function takes in the KeyType input (typically a string or int) and outputs a size_t
*:- the size_t output is reduced/ditributed to the size of the hash table (number of buckets)
+
::- the size_t output is reduced/ditributed to the size of the hash table (number of buckets)
 
:* The Standard Library provides general hashing functions for all the standard types
 
:* The Standard Library provides general hashing functions for all the standard types
 
:* For general use of unordered maps, we don't have to worry about the technical details of how the hash table works, the STL provides this
 
:* For general use of unordered maps, we don't have to worry about the technical details of how the hash table works, the STL provides this
Line 122: Line 122:
 
* Requirements for the KeyType of an <code>unordered_map</code> / a hash table [https://youtu.be/LsjFAx-dG5I?t=11m56s 11:56]
 
* Requirements for the KeyType of an <code>unordered_map</code> / a hash table [https://youtu.be/LsjFAx-dG5I?t=11m56s 11:56]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** There needs to be a working hash function defined for the KeyType
+
:* There needs to be a working hash function defined for the KeyType
** There need to be comparison and equality functor definitions for the KeyType
+
:* There need to be comparison and equality functor definitions for the KeyType
 
</div>
 
</div>
 
* Example: map from <code>Vec2</code> class (2D coordinates) to a string [https://youtu.be/LsjFAx-dG5I?t=12m46s 12:46]
 
* Example: map from <code>Vec2</code> class (2D coordinates) to a string [https://youtu.be/LsjFAx-dG5I?t=12m46s 12:46]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** In order to make this work, you need to define a hash function and the comparators for <code>Vei2</code>
+
:* In order to make this work, you need to define a hash function and the comparators for <code>Vei2</code>
** You can implement a comparison/equality functor as a <code>struct</code> that defines a <code>bool operator()( const T& lhs,const T& rhs ) const</code> member function, templated on <code>T</code>
+
:* You can implement a comparison/equality functor as a <code>struct</code> that defines a <code>operator()</code> member function, templated on <code>T</code>
** Defining a custom hashing function is an art, it requires knowledge of cryptography, abstract algebra, discrete math, etc.
+
::<syntaxhighlight lang="cpp" line>
** Luckily, we don't need this; you can revert to the standard hashing functions for the basic types that make up any custom type
+
struct EqVec2
 +
{
 +
    template <typename T>
 +
    bool operator()( const T& lhs,const T& rhs ) const
 +
    {
 +
        return (lhs.x == rhs.x) && (lhs.y == rhs.y);
 +
    }
 +
};
 +
</syntaxhighlight>
 +
:* Defining a custom hashing function is an art, it requires knowledge of cryptography, abstract algebra, discrete math, etc.
 +
:* Luckily, we don't need this; you can revert to the standard hashing functions for the basic types that make up any custom type
 
</div>
 
</div>
 
* Hash combining [https://youtu.be/LsjFAx-dG5I?t=14m25s 14:25]
 
* Hash combining [https://youtu.be/LsjFAx-dG5I?t=14m25s 14:25]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** Combining hashes from basic types to create a hash over your custom object  
+
:* Combining hashes from basic types to create a hash over your custom object  
** Stack Overflow question "How do I combine hash values in C++" give the example as used in the boost library
+
:* A simple google search will give you good examples of how to combine hash values in C++
** You can implement a hashing functor as a <code>struct</code> that defines a member function, templated on <code>T</code>, the basic type of the <code>Vec2</code> coordinates:
+
:* You can implement a hashing functor as a <code>struct</code> that defines a member function, templated on <code>T</code>, the basic type of the <code>Vec2</code> coordinates:
*: <code>size_t operator()( const _Vec2<T>& vec ) const</code>
+
::<syntaxhighlight lang="cpp" line>
*: <code>{</code>
+
struct HashVec2
*:: <code>std::hash<T> hasher;</code>
+
{
*:: <code>auto hashx = hasher ( vec.x );</code>
+
    template <typename T>
*:: <code>auto hashy = hasher ( vec.y );</code>
+
    size_t operator()( const _Vec2<T>& vec ) const
*:: <code>hashx ^= hashy + 0x9e3779b9 + (hashx << 6) + (hashx >> 2);</code>
+
    {
*:: <code>return hashx;</code>
+
        std::hash<T> hasher;
*: <code>}</code>
+
        auto hashx = hasher ( vec.x );
** You pass these functors when defining the map: <code>std::unordered_map<Vei2,std::string,HashVec2> map;</code> [https://youtu.be/LsjFAx-dG5I?t=17m15s 17:15].  
+
        auto hashy = hasher ( vec.y );
** Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the <code>Vec2</code> class definition
+
        hashx ^= hashy + 0x9e3779b9 + (hashx << 6) + (hashx >> 2);
 +
        return hashx;
 +
    }
 +
};
 +
</syntaxhighlight>
 +
:* You pass this functors when defining the map: <code>std::unordered_map<Vei2,std::string,HashVec2> map;</code> [https://youtu.be/LsjFAx-dG5I?t=17m15s 17:15].  
 +
:* Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the <code>Vec2</code> class definition
 
</div>
 
</div>
 
* Template Specialization [https://youtu.be/LsjFAx-dG5I?t=18m43s 18:43]
 
* Template Specialization [https://youtu.be/LsjFAx-dG5I?t=18m43s 18:43]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** Unordered map uses <code>std::hash</code> by default. You can inject Template Specialization for <code>std::hash</code> into the <code>std</code> Namespace for your own custom types only
+
:* Unordered map uses <code>std::hash</code> by default. You can inject Template Specialization for <code>std::hash</code> into the <code>std</code> Namespace for your own custom types only
*: <code>namespace std</code>
+
::<syntaxhighlight lang="cpp" line>
*: <code>{</code>
+
namespace std
*:: <code>template <> struct hash<Vei2></code>
+
{
*:: <code>{</code>
+
    template <> struct hash<Vei2>
*::: <code>size_t operator()( cont Vei2& vec ) const</code>
+
    {
*::: <code>{...}</code>
+
        size_t operator()( cont Vei2& vec ) const
*:: <code>};</code>
+
        {...}
*: <code>}</code>
+
    };
** Now you don't need to pass <code>HashVec2</code> in the map definition
+
}
 +
</syntaxhighlight>
 +
:* Now you don't need to pass <code>HashVec2</code> in the map definition
 
</div>
 
</div>
 
* The <code>std::unordered_map<></code> Bucket interface [https://youtu.be/LsjFAx-dG5I?t=20m00s 20:00]
 
* The <code>std::unordered_map<></code> Bucket interface [https://youtu.be/LsjFAx-dG5I?t=20m00s 20:00]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** Allows you to get information about the buckets in the hash table and access nodes
+
:* Allows you to get information about the buckets in the hash table and access nodes
** The bucket iterator takes an index of the bucket and allows you to iterate over all the elements in that specific bucket
+
:* The bucket iterator takes an index of the bucket and allows you to iterate over all the elements in that specific bucket
 
</div>
 
</div>
 
* The <code>std::unordered_map<></code> Hash policy interface [https://youtu.be/LsjFAx-dG5I?t=21m47s 21:47]
 
* The <code>std::unordered_map<></code> Hash policy interface [https://youtu.be/LsjFAx-dG5I?t=21m47s 21:47]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** Allows you to tune your hash table (and thus the growth behavior & performance of the map)
+
:* Allows you to tune your hash table (and thus the growth behavior & performance of the map)
** Load Factor = average number of elements per bucket. For performance, you typically want to keep this below 1
+
:* Load Factor = average number of elements per bucket. For performance, you typically want to keep this below 1
** You can set the maximum load factor above which the table gets rehashed
+
:* You can set the maximum load factor above which the table gets rehashed
** When the load factor becomes too high, it will automaticall rehash the table and increase the number of buckets
+
:* When the load factor becomes too high, it will automaticall rehash the table and increase the number of buckets
** You can manually rehash to a number of buckets you define
+
:* You can manually rehash to a number of buckets you define
** You can reserve space for max number of elements, is then derives (and manages) the required number of buckets
+
:* You can reserve space for max number of elements, is then derives (and manages) the required number of buckets
 
</div>
 
</div>
 
* When to choose <code>std::map</code> over <code>std::unordered_map</code>? [https://youtu.be/LsjFAx-dG5I?t=24m15s 25:15]
 
* When to choose <code>std::map</code> over <code>std::unordered_map</code>? [https://youtu.be/LsjFAx-dG5I?t=24m15s 25:15]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
** For simplicity and when performance is not a critical issue, no need to define a hash function;
+
:* For simplicity and when performance is not a critical issue, no need to define a hash function;
** If you want to iterate in order;
+
:* If you want to iterate in order;
** When you want to be able to find keys that are close to a certain key (with <code>lower_bound</code> and <code>upper_bount</code>
+
:* When you want to be able to find keys that are close to a certain key (with <code>lower_bound</code> and <code>upper_bount</code>
 
</div>
 
</div>
 
* Homework assignment [https://youtu.be/LsjFAx-dG5I?t=26m04s 26:04]
 
* Homework assignment [https://youtu.be/LsjFAx-dG5I?t=26m04s 26:04]

Latest revision as of 23:47, 2 February 2020

Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.

Topics Covered

Part 1: ordered associative containers

  • std::map container interface
  • Binary tree data structure
  • std::map key requirements (comparison)
  • std::map gotchas (std::remove_if and const keys)
  • std::set
  • std::multimap and std::multiset

Part 2: unordered associative containers

  • Hash table performance vs. binary tree performance
  • Hash table data structure
  • std::unordered_map key requirements
  • Hash combining
  • std::unordered_map bucket interface and hashing policy
  • When to choose std::map over std::unordered_map

Video Timestamp Index

Tutorial 24.1: The ordered associative containers


  • The std::map<KeyType,ValueType> class 0:46
    • Maps consist of keys to lookup (associated) values
    • map.insert( {key,value} ) to insert (key,value) pairs
    • map[key] returns a reference to the ValueType for a KeyType
  • A Binary Tree data structure is used to manage the order of map elements 2:46
    • std::map performs lookup in O(log(n)), it uses a Binary tree data structure
    • Key properties of a Binary Tree (BT):
    - Nodes can have at most 2 children (hence: binary)
    - Each left child is smaller and each right child is larger than its parent
    - Insertion is done by navigating the tree along a route Left for smaller, Right for larger such that the order property always holds
    • The big advantage of the BT properties is that retrieval is very fast
    • The beauty of std::map is that we don't have to implement any of this; it's all there in the STL 7:00
    • The STL implementation is further optimized, e.g. it uses a red-black tree for BT rebalancing
  • A look at the std::map cppreference.com documentation: insert, lookup & find 7:35
    • map.insert() takes a pair type std::pair<KeyType,ValueType>, the Map's elements
    • C++ can deduce the pair Type, so map.insert({keyX,valueXYZ}); with curly braces will do the job
    • An even better way to insert is through map.emplace() operation; it will construct the pair in-place.
    • For lookup, you can use square braces, map[x] will return a reference to the corresponding value
    • Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
    • insert or emplace with a key that already exists will NOT override the existing value: std::map::emplace returns a std::pair<iterator,bool> where the bool inidicates whether an insertion took place
    • map.find("xyz") returns an iterator to the element if it exitst, and an iterator to map.end() if it doesn't exist (useful to check if a key already exists)
    • std::map comes with iterators and because it is a sorted map, when you iterate over its elements with for (auto& el : map), it will be in order (of the keys)
  • Requirements on KeyType 14:30
    • The KeyType has to be comparable. The third template parameter is a functor for KeyType Comparison that defaults to std::less<KeyType>
    • So by default keys have to implement the "less than" comparison operator or provide your own comparison functor when defining the map
  • std::map cppreference.com documentation continued: erase 15:28
    • std::map::erase offers three basic ways to erase elements:
    - With an iterator; returns an iterator following the last removed element
    - With an iterator range, idem
    - By key through map.erase(const KeyType& key); this operation returns the number of elements erased (in size_type)
  • Two important things to know when working with associative containers 16:04
    • std::remove_if does not work with associative containers (will come with C++20).
    - You have to iterate over the elements with for( auto i = map.begin(); i != map.end();)
    - And apply i = map.erase(i); in the body of your if logic, and ++i in the else block.
    • Keys are const. You're not allowed to modify the keys 18:38
    - Makes sense: the keys define the structure of the binary tree.
    - If you modify the key you invalidate this structure (it would require a deletion and insertion to do it properly)
  • The std::set<KeyType> class 20:00
    • With a set, you only have keys, and a unique entry for each unique key
    • Use case: ensure that there are no duplicates in a set
  • The std::multimap and std::multiset classes 21:28
    • Map has unique keys, with multimap you can insert multiple elements with the same key
    • This enables operations like std::multimap::equal_range that returns a pair of iterators (begin and end) of the range where these elements have that same key
    • std::multimap::count will return the number of elements with specific key
  • Practical example of a multimap use case 22:30
    • Implementation example of a custom Comparison functor for the Vei2 class (2D coordinate vector).
    - Chili's choice for ordering (used in the body of the functor):
    - return (lhs.x == rhs.x) ? lhs.y < rhs.y : lhs.x < rhs.x;
    • Example of how to find and print multiple elements in a multimap using equal_range()
  • Lookup in multimaps 25:21
    • Note: the multimap class does not have an index operator []
    • When you do a lookup on a multimap, you should use equal_range()
    • The problem with find() on a multimap, is that if there are several elements with key in the ccontainer, any of them may be returned

Tutorial 24.2: The unordered associative containers


  • Main difference between ordered/unordered: performance 0:14
  • Implication: if you iterative over an unordered container, keys will appear in (seemingly) random order
  • Releasing the ordering requirement makes it possible to use a hash table with performance advantages: O(1) contant time insertion and lookup
  • Using an unordered map 1:38
  • The interface is pretty much the same as its ordered counterpart
  • Include <unordered_map>, declare using std::unordered_map<KeyType,ValueType>
  • You can initialize your map object with an initializer list if you wanted to using ({ {..,..},{..,..},... }) inside your declaration
  • The Hash Table data structure 3:20
  • A hash table allows you to get the quick access to values, comparable to array access using the index, but with efficient memory usage
  • Buckets are used to group keys; this is done by mapping keys to buckets using a hash function (a.k.a. hashing)
  • Multiple keys can map to the same bucket in a hash table ("collision"). We use a linked list to store multiple {key,value} pairs in a bucket
  • Two ways to minimize hash collisions: i) more buckets, ii) smart hash function that distributes key values uniformly across your bucket space
  • Hashing a a two step process 9:26:
- A hash function takes in the KeyType input (typically a string or int) and outputs a size_t
- the size_t output is reduced/ditributed to the size of the hash table (number of buckets)
  • The Standard Library provides general hashing functions for all the standard types
  • For general use of unordered maps, we don't have to worry about the technical details of how the hash table works, the STL provides this
  • Requirements for the KeyType of an unordered_map / a hash table 11:56
  • There needs to be a working hash function defined for the KeyType
  • There need to be comparison and equality functor definitions for the KeyType
  • Example: map from Vec2 class (2D coordinates) to a string 12:46
  • In order to make this work, you need to define a hash function and the comparators for Vei2
  • You can implement a comparison/equality functor as a struct that defines a operator() member function, templated on T
struct EqVec2
{
    template <typename T>
    bool operator()( const T& lhs,const T& rhs ) const
    {
        return (lhs.x == rhs.x) && (lhs.y == rhs.y);
    }
};
  • Defining a custom hashing function is an art, it requires knowledge of cryptography, abstract algebra, discrete math, etc.
  • Luckily, we don't need this; you can revert to the standard hashing functions for the basic types that make up any custom type
  • Combining hashes from basic types to create a hash over your custom object
  • A simple google search will give you good examples of how to combine hash values in C++
  • You can implement a hashing functor as a struct that defines a member function, templated on T, the basic type of the Vec2 coordinates:
struct HashVec2
{
    template <typename T>
    size_t operator()( const _Vec2<T>& vec ) const
    {
        std::hash<T> hasher;
        auto hashx = hasher ( vec.x );
        auto hashy = hasher ( vec.y );
        hashx ^= hashy + 0x9e3779b9 + (hashx << 6) + (hashx >> 2);
        return hashx;
    }
};
  • You pass this functors when defining the map: std::unordered_map<Vei2,std::string,HashVec2> map; 17:15.
  • Note that the comparison functor is not needed: we can revert back to the equality operator already defined in the Vec2 class definition
  • Template Specialization 18:43
  • Unordered map uses std::hash by default. You can inject Template Specialization for std::hash into the std Namespace for your own custom types only
namespace std
{
    template <> struct hash<Vei2>
    {
        size_t operator()( cont Vei2& vec ) const
        {...}
    };
}
  • Now you don't need to pass HashVec2 in the map definition
  • The std::unordered_map<> Bucket interface 20:00
  • Allows you to get information about the buckets in the hash table and access nodes
  • The bucket iterator takes an index of the bucket and allows you to iterate over all the elements in that specific bucket
  • The std::unordered_map<> Hash policy interface 21:47
  • Allows you to tune your hash table (and thus the growth behavior & performance of the map)
  • Load Factor = average number of elements per bucket. For performance, you typically want to keep this below 1
  • You can set the maximum load factor above which the table gets rehashed
  • When the load factor becomes too high, it will automaticall rehash the table and increase the number of buckets
  • You can manually rehash to a number of buckets you define
  • You can reserve space for max number of elements, is then derives (and manages) the required number of buckets
  • When to choose std::map over std::unordered_map? 25:15
  • For simplicity and when performance is not a critical issue, no need to define a hash function;
  • If you want to iterate in order;
  • When you want to be able to find keys that are close to a certain key (with lower_bound and upper_bount
  • Homework assignment 26:04

Homework Assignment

The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.

Supplementary Link

See also