Difference between revisions of "Beginner C++ Game Programming Tutorial 17"
From Chilipedia
(→Notes) |
|||
Line 15: | Line 15: | ||
== Notes == | == Notes == | ||
− | This tutorial introduces a simple delta timestep. It will suffice for where we are at in the tutorial series. There are more sophisticated methods that are better, but also more complicated. I may cover them in a future video. In the meanwhile, if you are interested, check out this link: [gafferongames.com/game-physics/fix-your-timestep/ Fix Your Timestep]. | + | This tutorial introduces a simple delta timestep. It will suffice for where we are at in the tutorial series. There are more sophisticated methods that are better, but also more complicated. I may cover them in a future video. In the meanwhile, if you are interested, check out this link: [http://gafferongames.com/game-physics/fix-your-timestep/ Fix Your Timestep]. |
== Links == | == Links == |
Latest revision as of 13:51, 17 January 2017
In this video we do the timestep thing in the Poo game. That means we measure (with std::chrono::steady_clock
) the time taken for each frame, and then step the game's simulation by that amount. We also learn about the using
keyword.
Topics Covered
-
std::chrono
shit - Simple variable timestep algorithm
- Namespaces,
using
, andusing namespace
Video Timestamp Index
Homework
The homework is to modify the Snek game to use a variable timestep.
The solution video is here.
Notes
This tutorial introduces a simple delta timestep. It will suffice for where we are at in the tutorial series. There are more sophisticated methods that are better, but also more complicated. I may cover them in a future video. In the meanwhile, if you are interested, check out this link: Fix Your Timestep.