Difference between revisions of "Intermediate C++ Game Programming Tutorial 10"

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(Created page with "The promised day has come. We're finally going to be loading images from bitmap files into memory and drawing them as sprites on the screen. This is where all that stuff we've...")
 
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The promised day has come. We're finally going to be loading images from bitmap files into memory and drawing them as sprites on the screen. This is where all that stuff we've been learning--data types, pointers, memory management, file access, etc.--is going to pay off bigtime. Also, get fukt mass PutPixel functions; die in a garbage fire.
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The promised day has come. We're finally going to be loading images from bitmap files into memory and drawing them as sprites on the screen. This is where all that stuff we've been learning--data types, pointers, memory management, file access, etc.--is going to pay off bigtime. Also, get fukt massive PutPixel sprite functions; die in a garbage fire.
  
 
== Topics Covered ==
 
== Topics Covered ==

Revision as of 20:27, 19 August 2017

The promised day has come. We're finally going to be loading images from bitmap files into memory and drawing them as sprites on the screen. This is where all that stuff we've been learning--data types, pointers, memory management, file access, etc.--is going to pay off bigtime. Also, get fukt massive PutPixel sprite functions; die in a garbage fire.

Topics Covered

  • Surface class for storing image data in memory
  • Parsing Windows bitmap file headers and loading pixel data
  • Drawing sprites (pixel blocks) from a Surface to the screen

Video Timestamp Index

Tutorial 10

Source Code

Sprite Repo

Download Materials

Homework

The homework is to improve the bitmap loading routine to support 32-bit RGB format and to support bitmaps with reverse row order.

See also