Difference between revisions of "3D Fundamentals Tutorial 8"
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Revision as of 23:36, 26 September 2017
Here we set up the pipeline that is going to form the scaffolding for our model of the 3D graphics processing. In the coming videos, we are going to be replacing units of fixed functionality in this pipeline one by one with programmable shader stages.
Video
The tutorial video is on YouTube here.
Downloads
The GitHub repository for the tutorial code is here.