Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
From Chilipedia
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* Hash combining | * Hash combining | ||
* <code>std::unordered_map</code> bucket interface and hashing policy | * <code>std::unordered_map</code> bucket interface and hashing policy | ||
| + | * When to choose <code>std::map</code> over <code>std::unordered_map</code> | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
Revision as of 20:32, 10 March 2018
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1
-
std::mapcontainer interface - Binary tree data structure
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std::mapkey requirements (comparison) -
std::mapgotchas (std::remove_ifandconstkeys) -
std::set -
std::multimapandstd::multiset
Part 2
- Hash table data structure
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std::unordered_mapkey requirements - Hash combining
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std::unordered_mapbucket interface and hashing policy - When to choose
std::mapoverstd::unordered_map