Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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* [https://youtu.be/JlPsCoCO99o Tutorial 24.1] | * [https://youtu.be/JlPsCoCO99o Tutorial 24.1] | ||
* [https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | * [https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | ||
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+ | == Homework Assignment == | ||
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+ | The homework for this video is to enable use of a custom datatype in <code>unordered_map</code> hashing over multiple (4) members of that datatype. | ||
== Supplementary Link == | == Supplementary Link == |
Revision as of 21:18, 11 March 2018
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
-
std::unordered_map
key requirements - Hash combining
-
std::unordered_map
bucket interface and hashing policy - When to choose
std::map
overstd::unordered_map
Video Timestamp Index
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map
hashing over multiple (4) members of that datatype.