Difference between revisions of "Advanced C++ Programming Tutorial 4"
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== Homework == | == Homework == | ||
− | Implement rotation of the camera in the world using keyboard controls. | + | Implement rotation of the camera in the world using keyboard controls (Q and E keys for rotation). |
* [https://youtu.be/hL42SKjzfmc Solution Video] | * [https://youtu.be/hL42SKjzfmc Solution Video] | ||
Revision as of 11:05, 1 August 2018
Why don't you sit on this and rotate? Oh you don't know how? Well allow me to elucidate. Srsly tho, rotation math is pretty damn important shit, so pay attention.
Contents
Topics
Part 1
- Angles, degrees, radians, and π
- Sine, cosine, and the unit circle
- Arcsin, arccos
- SOH-CAH-(TOA)
Part 2
- Derivation of rotation formula: arcsin/arccos
- Angle sum theorem (trig identity)
- Derivation of rotation formula: angle sum theorem
- Derivation of rotation formula: vector derivation
- Using rotation to solve A3 homework (rotate to get plank normal)
Part 3
- Vec2 rotation functions
- Basic rotation of model
- Implementing rotation into
Drawable
pipeline - Optimizing pipeline for rotation
Video Timestamp Index
Links
- GitHub Repo (advmath)
- Note that the code for this tutorial can be found on the <starfield> branch of the repo not in <master>
Homework
Implement rotation of the camera in the world using keyboard controls (Q and E keys for rotation).