Difference between revisions of "3D Fundamentals Tutorial 22"

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(Created page with "We've made it to the end (probably?)! In this video, we learn how to incorporate a camera transformation into our pipeline, and how to use mouse and keyboard to implement simp...")
 
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== Videos ==
 
== Videos ==
  
The tutorial video is on YouTube [https://youtu.be/nXarSFBDGQE here].
+
The tutorial video is on YouTube [https://youtu.be/sguGBjYowdc here].
  
 
The bonus video that reviews the final demo scene code is also [https://youtu.be/nXarSFBDGQE here].
 
The bonus video that reviews the final demo scene code is also [https://youtu.be/nXarSFBDGQE here].

Revision as of 21:50, 25 November 2018

We've made it to the end (probably?)! In this video, we learn how to incorporate a camera transformation into our pipeline, and how to use mouse and keyboard to implement simple camera movement throughout our scene. Check out the bonus video too!

Topics

  • Camera transform
  • Mouse camera control
  • Final demo scene with walls and cool shit
  • Funky wave effect with schmexy calculus normie bois
  • Slick normal visualization

Videos

The tutorial video is on YouTube here.

The bonus video that reviews the final demo scene code is also here.

Downloads

The GitHub repository for the tutorial code is here.


See also