Difference between revisions of "Beginner C++ Game Programming Tutorial 0"
From Chilipedia
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The homework for this lesson is to experiment with the [[Graphics (Chili Framework)#PutPixel()|<code>PutPixel()</code>]] function and deduce the meanings of the five function parameters. The solution is given at the beginning of the next tutorial. | The homework for this lesson is to experiment with the [[Graphics (Chili Framework)#PutPixel()|<code>PutPixel()</code>]] function and deduce the meanings of the five function parameters. The solution is given at the beginning of the next tutorial. | ||
− | == Links == | + | == Download Links == |
* [https://www.visualstudio.com/post-download-vs?sku=community&clcid=0x409 Visual Studio 2015 Community Download] | * [https://www.visualstudio.com/post-download-vs?sku=community&clcid=0x409 Visual Studio 2015 Community Download] | ||
Revision as of 17:17, 19 July 2016
This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD.
Concepts Taught
- How to install Visual Studio 2015 Community
- How to compile and run a solution in Visual Studio
Video Timestamp Index
- Video Start 0:00
- Series Focus and Language Choice (C++) 1:29
- Teaching Philisophy and Framework 3:29
- Long-term Course Plan 5:29
- Prerequisites 8:29
- Setup of Visual Studio and Framework 11:29
- First Challenge 17:29
Homework
The homework for this lesson is to experiment with the PutPixel()
function and deduce the meanings of the five function parameters. The solution is given at the beginning of the next tutorial.