Difference between revisions of "Beginner C++ Game Programming Tutorial 17"
From Chilipedia
(Created page with "In this video we do the timestep thing in the Poo game. That means we measure (with <code>std::chrono::steady_clock</code>) the time taken for each frame, and then step the ga...") |
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== Topics Covered == | == Topics Covered == | ||
* <code>std::chrono</code> shit | * <code>std::chrono</code> shit | ||
− | * Simple timestep algorithm | + | * Simple variable timestep algorithm |
− | * Namespaces, <code>using</code>, and <code>using namespace</code> | + | * Namespaces, <code>using</code>, and <code>using namespace</code> |
== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 22:19, 25 December 2016
In this video we do the timestep thing in the Poo game. That means we measure (with std::chrono::steady_clock
) the time taken for each frame, and then step the game's simulation by that amount. We also learn about the using
keyword.
Topics Covered
-
std::chrono
shit - Simple variable timestep algorithm
- Namespaces,
using
, andusing namespace
Video Timestamp Index
Homework
The homework is to modify the Snek game to use a variable timestep.
The solution video is coming soon.