Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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* Binary tree data structure | * Binary tree data structure | ||
* <code>std::map</code> key requirements (comparison) | * <code>std::map</code> key requirements (comparison) | ||
− | * <code>std::map</code> gotchas (<code>std::remove_if</code> and const keys) | + | * <code>std::map</code> gotchas (<code>std::remove_if</code> and <code>const</code> keys) |
* <code>std::set</code> | * <code>std::set</code> | ||
* <code>std::multimap</code> and <code>std::multiset</code> | * <code>std::multimap</code> and <code>std::multiset</code> |
Revision as of 13:26, 27 February 2018
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Topics Covered
-
std::map
container interface - Binary tree data structure
-
std::map
key requirements (comparison) -
std::map
gotchas (std::remove_if
andconst
keys) -
std::set
-
std::multimap
andstd::multiset