Difference between revisions of "Advanced C++ Programming Tutorial 2"

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(Part 2)
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* Camera scrolling
 
* Camera scrolling
 
* Concatenating (combining) transforms
 
* Concatenating (combining) transforms
* <code>Drawable</code> design idea
+
* <code>Drawable</code> packet design
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 03:15, 9 June 2018

In this tutorial we learn how to transform our shit. Move it around, make it bigger (no pills or pumps required), flip it and reverse it. And later on we make a camera system to scroll our shit in the world. You're gonna like it.

Topics

Part 1

  • Polyline drawing
  • Vertices
  • Trivial line clipping
  • Translation
  • Flipping across an axis
  • Screen coordinate transformation
  • Scaling

Part 2

  • Camera scrolling
  • Concatenating (combining) transforms
  • Drawable packet design

Video Timestamp Index

Links

Homework

  1. Create random starfield in large rectangular region with randomized positions, sizes, and shapes. Stars should not overlap.
  2. Implement scrolling via mouse dragging.
  3. Process vertices in-place (don't use a buffered polyline copy).
  4. Only draw models that appear in the viewport.
  5. Animate scale and color of stars so that they pulsate.

See also