Difference between revisions of "Advanced C++ Programming Tutorial 4"
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/X9mAhFHvh-4 Tutorial | + | * [https://youtu.be/X9mAhFHvh-4 Tutorial 4.1] |
− | * [https://youtu.be/cuV885XbSZY Tutorial | + | * [https://youtu.be/cuV885XbSZY Tutorial 4.2] |
+ | * [https://youtu.be/cuV885XbSZY Tutorial 4.3] | ||
== Links == | == Links == |
Revision as of 17:59, 11 July 2018
Why don't you sit on this and rotate? Oh you don't know how? Well allow me to elucidate. Srsly tho, rotation math is pretty damn important shit, so pay attention.
Contents
Topics
Part 1
- Angles, degrees, radians, and π
- Sine, cosine, and the unit circle
- Arcsin, arccos
- SOH-CAH-(TOA)
Part 2
- Derivation of rotation formula: arcsin/arccos
- Angle sum theorem (trig identity)
- Derivation of rotation formula: angle sum theorem
- Derivation of rotation formula: vector derivation
- Using rotation to solve A3 homework (rotate to get plank normal)
Part 3
- Vec2 rotation functions
- Basic rotation of model
- Implementing rotation into
Drawable
pipeline - Optimizing pipeline for rotation
Video Timestamp Index
Links
- GitHub Repo (advmath)
- Note that the code for this tutorial can be found on the <starfield> branch of the repo not in <master>
Homework
Implement rotation of the camera in the world.