Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"
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[https://youtu.be/JlPsCoCO99o Tutorial 24.1] | [https://youtu.be/JlPsCoCO99o Tutorial 24.1] | ||
| − | * The <code>std::map</code> class [https://youtu.be/JlPsCoCO99o?t= | + | * The <code>std::map</code> class [https://youtu.be/JlPsCoCO99o?t=0m46s 0:46] |
[https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | [https://youtu.be/LsjFAx-dG5I Tutorial 24.2] | ||
Revision as of 00:16, 8 December 2019
Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.
Contents
Topics Covered
Part 1
-
std::mapcontainer interface - Binary tree data structure
-
std::mapkey requirements (comparison) -
std::mapgotchas (std::remove_ifandconstkeys) -
std::set -
std::multimapandstd::multiset
Part 2
- Hash table performance vs. binary tree performance
- Hash table data structure
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std::unordered_mapkey requirements - Hash combining
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std::unordered_mapbucket interface and hashing policy - When to choose
std::mapoverstd::unordered_map
Video Timestamp Index
- The
std::mapclass 0:46
- [WORK-IN-PROGRESS]
Homework Assignment
The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.