Difference between revisions of "Intermediate C++ Game Programming Tutorial 24"

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** An even better way to insert is through <code>map.emplace[]</code> operation; iit will construct the pair in-place.
 
** An even better way to insert is through <code>map.emplace[]</code> operation; iit will construct the pair in-place.
 
** For lookup, you can use square braces, <code>map[x]</code> will return a reference to the corresponding value
 
** For lookup, you can use square braces, <code>map[x]</code> will return a reference to the corresponding value
** Note: a lookup with ha new key value will create that element in the map with the default constructed ValueType value
+
** Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
 +
** Inserting with a key that already exists will NOT override: <code>std::map::emplace</code> returns a <code>std::pair<iterator,bool></code> where the bool inidicates whether an insertion took place
 
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Revision as of 03:21, 20 January 2020

Associative containers are super useful, both as a convenient fast way to create dictionary or mapping for real-world problems like managing game resources, and as a data structure to help solve more abstract algorithmic computer science problems. And hash tables are fast as balls.

Topics Covered

Part 1

  • std::map container interface
  • Binary tree data structure
  • std::map key requirements (comparison)
  • std::map gotchas (std::remove_if and const keys)
  • std::set
  • std::multimap and std::multiset

Part 2

  • Hash table performance vs. binary tree performance
  • Hash table data structure
  • std::unordered_map key requirements
  • Hash combining
  • std::unordered_map bucket interface and hashing policy
  • When to choose std::map over std::unordered_map

Video Timestamp Index

Tutorial 24.1


  • The std::map<KeyType,ValueType> class 0:46
    • Maps consist of keys to lookup (associated with) values
    • map.insert( {key,value} ) to insert (key,value) pairs
    • map[key] returns a reference to the ValueType for a KeyType
  • The Binary tree data structure 2:46
    • std::map performs lookup in O(log(n)), it uses a Binary tree data structure
    • Key properties of a Binary Tree (BT):
    - Nodes can have at most 2 children (hence: binary)
    - Each left child is smaller and each right child is larger than its parent
    - Insertion is done by navigating the tree along a route Left for smaller, Right for larger such that the order property always holds
    • The big advantage of the BT properties is that retrieval is very fast
    • The beauty of std::map is that we don't have to implement any of this; it's all there in the STL 7:00
    • The STL implementation is further optimized, e.g. it uses a red-black tree for BT rebalancing
  • A look at the std::map cppreference.com documentation 7:35
    • map.insert() takes a pair type std::pair<KeyType,ValueType>, the Map's elements
    • C++ can deduce the pair Type, so map.insert({keyX,valueXYZ}); with curly braces will do the job
    • An even better way to insert is through map.emplace[] operation; iit will construct the pair in-place.
    • For lookup, you can use square braces, map[x] will return a reference to the corresponding value
    • Note: a lookup with a new key value will create that element in the map with the default constructed ValueType value
    • Inserting with a key that already exists will NOT override: std::map::emplace returns a std::pair<iterator,bool> where the bool inidicates whether an insertion took place

Tutorial 24.2

  • [WORK-IN-PROGRESS]

Homework Assignment

The homework for this video is to enable use of a custom datatype in unordered_map hashing over multiple (4) members of that datatype. The solution video is here.

Supplementary Link

See also