Difference between revisions of "Beginner C++ Game Programming Tutorial 17"

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(Created page with "In this video we do the timestep thing in the Poo game. That means we measure (with <code>std::chrono::steady_clock</code>) the time taken for each frame, and then step the ga...")
 
(Topics Covered)
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== Topics Covered ==
 
== Topics Covered ==
 
* <code>std::chrono</code> shit
 
* <code>std::chrono</code> shit
* Simple timestep algorithm
+
* Simple variable timestep algorithm
* Namespaces, <code>using</code>, and <code>using namespace</code>  
+
* Namespaces, <code>using</code>, and <code>using namespace</code>
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 22:19, 25 December 2016

In this video we do the timestep thing in the Poo game. That means we measure (with std::chrono::steady_clock) the time taken for each frame, and then step the game's simulation by that amount. We also learn about the using keyword.

Topics Covered

  • std::chrono shit
  • Simple variable timestep algorithm
  • Namespaces, using, and using namespace

Video Timestamp Index

Tutorial 17

Homework

The homework is to modify the Snek game to use a variable timestep.

The solution video is coming soon.

Links

See also