Intermediate C++ Game Programming Tutorial 21

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Smart pointers. I know pointers, I have the smartest pointers. In this video we learn about std::unique_ptr<>, which is by far the most frequently-used and important smart pointer. std::shared_ptr<> can go suck on an egg.

Topics Covered

  • std::unique_ptr<>
  • How to pass (and not to pass) smart pointers
  • Custom deleters

Video Timestamp Index

Bonus Video

Coming soon (Surface final form)!

Notes

Although Chili uses std::unique_ptr<> in Surface, which allows us to = default the move members and leave the destructor undeclared, the astute student will realize that Surface should actually be setting the width and height of the donor surface to 0 when pilfering, so we actually still need to declare move members in this case. This is done in the Bonus Video where we perfect Surface.

Source Code


See also