Beginner C++ Game Programming Tutorial 0
This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD. For a detailed list of what is covered in Beginner, see this page.
Contents
IMPORTANT NOTE!
Since this video was recorded, Microsoft has released Visual Studio 2017 Community. You can still download VS2015 and use it for the tutorials, and this might make things a little simpler (2015 is actually a lot better for learning C++ at this point than 2017), but the new Visual Studio 2017 can also be used in the tutorials. However, the installation process for VS2017 is different, and when you open a Framework solution in VS2017 for the first time, there is an automatic dialog that you need to handle in order to upgrade the solution to VS2017 (And sometimes, even if you handle the dialog properly, you still get fucked over and have to fix things manually. Thanks Obama!).
Check out THIS VIDEO for details on the installation of VS2017 and the process of opening a framework solution in VS2017.
Concepts Taught
- How to install Visual Studio 2015 Community
- How to compile and run a solution in Visual Studio
Video Timestamp Index
- Intro 0:00
- Why C++ 0:55
- Overview of entire curriculum 1:57
- Required software, hardware, and knowledge 2:44
- Setup of Visual Studio and the Framework 3:26
- Don't freak out about the Framework 6:05
- Talk about the solution folder and source files 7:52
- Configuration of the Visual Studio UI 8:57
- First compile and run 9:52
- Yo where the .exe at tho? 11:13
- First line of code and challenge (Homework) 12:07
- How to interact with Chili / get programming help on the Forum 14:27
Homework
The homework for this lesson is to experiment with the PutPixel()
function and deduce the meanings of the five function parameters. The solution to this challenge is given at the beginning of the next tutorial.