Hardware 3D (C++ DirectX Graphics) Tutorial 33
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Revision as of 16:32, 12 August 2019 by Chili (Talk | contribs) (Created page with "Time to take out the trash, i.e. clean up the <code>Drawable</code> / <code>Bindable</code> system. Going to create a central repository (<code>Codex</code> in chili parlance)...")
Time to take out the trash, i.e. clean up the Drawable
/ Bindable
system. Going to create a central repository (Codex
in chili parlance) to manage Bindable
s to be shared between any Drawable
.
Topics Covered
- Single pool of
Bindable
s perDrawable
instance - Using
shared_ptr
to manage shared dynamic resources -
Codex
system as a central repository for bindables (based inunordered_map
) - Generating unique ID strings for resources