Hardware 3D (C++ DirectX Graphics) Tutorial 33
From Chilipedia
Time to take out the trash, i.e. clean up the Drawable / Bindable system. Going to create a central repository (Codex in chili parlance) to manage Bindables to be shared between any Drawable.
Topics Covered
- Single pool of
Bindables perDrawableinstance - Using
shared_ptrto manage shared dynamic resources -
Codexsystem as a central repository for bindables (based inunordered_map) - Generating unique ID strings for resources